Friday, 16 December 2011
A bit about motion controls
The current games industry is at a rather interesting point since there is a wider array of demographics that are buying and playing videogames that are various different platforms.
Since the Nintendo wii was released there has been an onslaught on thousands of casual games that have become highly popularized because of the simplicity of motion controls. Since then companies such as Microsoft and Sony have focused upon releasing new controllers and peripherals which enable motion controls within games.
Both the playstation move and the Kinect have been heavily marketed towards the casual audience which is a somewhat reasonably new market. Personally I am not a casual game player so most of the news surrounding the games that are being developed towards the PSmove and the Kinect peripherals provide me with no interest.
However the capabilities of the peripherals are rather impressive and it is a shame that more games for the main audience of the PS3 and Xbox have not been made.
And it is unlikely that “Hardcore” games will ever be made with motion controls in mind, The PS3 has made an effort with using motion controls within killzone 3 and Time Crisis but the same problems occur with controlling a First person shooter with motion controls since it is playing an fps by using a cursor and nudging the side of the screen to make the character turn.
I believe that motion controlled games are a good idea but it isn’t suited towards Hardcore gamers who want an in depth storyline and with some of the limitations motion controls provide more work will be needed to provide some sort of synergy between controlling a game with voice , Movement and button presses.
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